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Second Wind is a Perk that cost
Secondwind
s 750 credits or 5 gems. It heals the player by +40 health when there are thirty seconds left in the round.

Tips and TricksEdit

- Try your hardest to survive until thirty seconds. At that point, it's almost a guaranteed win unless you fall in lava or jump into a nuke. Don't do that. It's bad.

-  Even if you're trapped with a bomb at 10 health, a Second Wind can save you in the nick of time.

TriviaEdit

  • Second Wind used to heal the player to full health, but it was nerfed.