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The Crystal Wings are the default set of the Wing perks.

This perk is activated when the user jumps whilst in midair, which is followed by a long leap, causing the player to glide around. The player is much faster while gliding, but they will slowly descend over time. Landing, taking damage, or jumping while gliding will put the wings back in their stationary position, causing the player to fall to the ground. Whilst falling, they cannot activate them again until they have touched the ground.

If the player takes any form of damage whilst having this perk equipped, the wings will shatter, dealing immediate damage to the player and require a regeneration period to be ready for use once again.

The Crystal Wings' stats are as follows:

  • = Moderate jump boost (on activation)
  • + High glide speed
  • = Moderate glide time
  • = Moderate break damage (10)
  • = Slow regeneration time (25s)

It should be noted that these stats are used as a reference when referring to the other Wings' stats as simply being "default", other than the glide speed.

Tips and Tricks[]

  • This perk is affected by perk combinations - Air Dash makes it go faster, Double Jump makes the activation leap higher, and Featherfall makes you descend slower while gliding, Bear in mind that Air Dash and Double Jump won't work when your wings are broken; if you want a more consistent benefit, use the Featherfall perk.
  • The wings' glide has a set speed, ignoring any speed changes on the player.
    • This can be used to negate the slow effect of the Confused status effect.
    • This has anti-synergy with speed boosting skills and perks, such as Candy Corn, Super Dash and Speed Runner, as using wings will negate the speed boost.
  • Try to avoid damage as much as possible, as even chip damage will temporarily remove your mobility advantages.
  • Take note of the extra break damage, as you may find yourself confused as you are killed by a bomb that shouldn't have dealt that much damage.
  • The wings automatically stop when the Platform or Truss are activated. This can be used as an instant or last-second second landing to avoid bombs or lava.
  • The ability to stay far above the floor is the arguably the best advantage of this perk. Do your best to stay airborne, and far from structures that may house bombs.
  • Be aware that touch-based bombs could spawn while flying, such as Airstrikes and Homing Rockets.
  • Using the speed of the glide, it's a lot easier to reach collectibles such as coins and Pizza.
  • Wings are incredibly useful in high Intensity games, as they allow the player to glide around the mostly obliterated map with relative ease.
    • Be wary of Wingseekers, which exclusively target wing users. They are faster and spawn more frequently on higher intensity games, and will spawn constantly on 6.0.
    • Be extra wary of bomb-carrying Homing Rockets, which create large zones of potential damage in the air, and are also more frequent on higher intensity games.

Trivia[]

  • When the Hallow Wings were added to the game, they were the first two perks to be incompatible with one another.
    • They are also incompatible with any following set of Wings to be added to the game (namely, the Aurora Wings).
  • This was previously the most expensive perk in the game, now topped only by the Aurora Wings.
  • At one point, this perk, along with the Hallow Wings, was able to pair up with the Aurora Wings, however, this was quickly fixed in the next patch.

Gallery[]

Perks
Icon CrystalWings Crystal Wings
Icon Tank Tank
Icon Unseen Unseen

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