Bombs are the core feature of the game. Most bombs explode, can be disarmed and/or are highlighted in Bomb Vision. These will always spawn every round, serving as the main challenge in the game. There are many different varieties and each has different properties, and some only appear on certain Intensities. Some bombs simply fall and deal damage, while others inflict status effects to players or terrain.
After v3.0.0, instead of picking every random bomb during the round, each round picks a different palette for the whole round, making it more unique and less confusing. Most bombs fall from the sky, with certain ones having a chance to be attached to balloons, but certain bombs can also spawn in caves, and some always spawn without the need of falling from the sky. Some are also exclusive to, or spawn more often, during certain events or from skills.
Bombs[]
Most of these bombs spawn naturally during rounds, dependent on the Intensity. Many, too, can be spawned with a specific skill.
Bomb | Description | Status Effect[1] | Terrain Effect | Skill | Image |
---|---|---|---|---|---|
Bomb | The most basic bomb. It beeps six times, then explodes. | Bomb (Level 1, supercharged) | |||
Classic Bomb | Essentially just the Bomb with slightly more range and damage. | ||||
Pressure Bomb | An even stronger version of the Bomb, and stronger than the Classic Bomb. | Bomb (Level 2, 3) | |||
Huge Bomb | A bomb that is much bigger than most other bombs and has a huge explosion. It uses the same model as the Bomb. | ||||
TNT Crate | Works like the Bomb, but is much harder to push around. It tends to drop near players. | ||||
Fire Bomb | Works like the Bomb, but only does damage and does not destroy terrain. Its damage is negated by Fireproof or a Fire Shield. Melts frozen players. | ||||
Spike Grenade | Explodes like the Bomb, but does damage and knockback upon touch. | ||||
Egg Bomb | Its egg-like shape causes it to roll around unpredictably. Otherwise, it functions like the Bomb. | Super Bomb Egg | |||
Fission Orb | A duo of bombs that explode in a chain towards each other. | ||||
Fog Bomb | A small, bright white bomb that floats in the air. Can only spawn in the "It's getting foggy..." event. | ||||
Light Bomb | A glowing bomb that acts like the Bomb. Can only spawn in the "It's getting dark..." event. | ||||
Dynamite | Dynamites will not explode until its fuse is lit by another explosion. Their fuse can also be lit if they touch something that is on fire. | ||||
Mega Dynamite | A huge, more powerful Dynamite that can only spawn in caves. | ||||
Teapot | It acts like the Dynamite, but deals more damage and sets terrain on fire. | Fire | |||
Landmine | Walking on the Landmine will make it explode very quickly. | ||||
Warp Mine | It teleports around the map randomly. When a player touches it, its fuse is triggered and it turns red. It then teleports near the player and explodes. | ||||
Nitro Bomb | As soon as a player touches it, it begins to explode. | ||||
Soccer Bomb | Players can kick these bombs by running into them. Explodes after a short time. | Soccerbomb (Level 1, 2) | |||
Red Soccer Bomb | Players can kick these bombs by running into them. Explodes a short time after being kicked by a player. Is more powerful than a regular soccer bomb. | Soccerbomb (Level 3, supercharged) | |||
Footbomb | Similar to the Soccer Bomb, however kicking it sends it in an upwards, less predictable arc. | Footbomb | |||
Naval Mine | A standard explode-on-contact bomb that floats around in the air. | ||||
Duck | These bombs will explode violently if they are touched, similarly to the Nitro Bomb. They will only appear in the "Explosive ducks are invading!" event. Hitting one with the Smack skill awards the Duck Slap badge, as well as its skill variant. | Duck Bomb (Level 1-3) | |||
Big Duck | These are bigger and stronger Ducks. One spawn at the end of the "Explosive ducks are invading!" event, and can also be spawned by supercharged Duck Bomb. | Duck Bomb (supercharged) | |||
Airstrike | This bomb falls from the sky. It lights up the area it is about to hit with a yellow glow and has a thin yellow indicator line. | Airstrike | |||
Fast Airstrike | A variant of the Airstrike that is faster and only spawns during the "It's raining missiles!!" event. | ||||
Cluster Missile | This bomb works similarly to the Airstrike, but explodes into several smaller bombs when it explodes. | ||||
Nuke | The Nuke will slowly descend from the sky and create massive explosions destroying a huge chunk of terrain. Players caught in the blast will be dealt a lot of damage. A siren will alert players of its presence. | ||||
Mega Nuke | A slightly larger variant of the Nuke, this bomb always spawns at the end of the "It's raining missiles!!" event. It can also occasionally spawn in place of a regular Nuke. | ||||
Destroyer | Essentially works just like a Nuke, but acts more like a regular bomb, falling from the sky and staying on the ground until it explodes. | ||||
Mega Destroyer | A Destroyer variant that has the power of a Mega Nuke. | ||||
Ultimate Destroyer | An extremely rare Destroyer variant that blows up much of the map. | ||||
Meteor | It falls from the sky. Any parts caught in its blast are set on fire. This bomb has an event variant that only spawns at the end of the "Meteors!" event. | Fire | Fire Meteor | ||
Small Meteor | It falls from the sky. Unlike the regular Meteor, it does not set parts on fire. | ||||
Comet | A meteor that falls much faster, has a bigger blast radius and does not set parts on fire. It only spawns in certain events. | ||||
Homing Rocket | A rocket which locks onto a random player, chasing them down until it explodes on its own or manages to hit its target. | ||||
Chaser Rocket | A variant of the Homing Rocket that targets the closest player instead of locking onto only one specific player. | ||||
Fast Homing Rocket | A variant of the Homing Rocket that is faster, but deals less damage. | ||||
Wingseeker | A variant of the Homing Rocket that only targets players wearing Wings. | ||||
Black Hole Generator | Upon exploding, this bomb creates a black hole which sucks in all players and loose objects within its radius. Before exploding, the Black Hole Generator shows the size of the black hole about to be made. | Black Hole | |||
Grimbell | A bat-shaped bomb that instantly kills any player caught in its blast, no matter what. Disarming it will simply increase its range. | ||||
Matryoshka Bomb | A bomb that explodes into smaller and smaller bombs. It will go through stages of explosions, with each stage dealing lesser damage and having a smaller range. | ||||
Midas Bomb | Upon explosion, this bomb drops a handful of coins. | ||||
Peeper | A bomb that looks like an eye. It appears when players are idle for too long. It floats in the air. | ||||
Pumpkin Bomb | This bomb becomes invisible for a while, then suddenly appears and explodes with a huge blast radius. Look out for a purple light. | Pumpkin Bomb | |||
Zombomb | This bomb will follow a random player around in an attempt to harm them when it explodes. | ||||
Earth Bomb | This bomb releases columns of lava upon exploding. | Earth Bomb | |||
Coffin | Once this bomb explodes, it will spawn a Bombie. These can spawn naturally, but many spawn during the "Zombies!!" event. | ||||
Big Coffin | Once this bomb explodes, it will spawn a Slugger. These can spawn naturally, but many spawn during the "Zombies!!" event. | ||||
Bombie | This bomb has a regular body and a bomb for a head. It chases players like the Zombomb. | ||||
Slugger | A bigger Bombie that does more damage upon exploding. | ||||
Piano | Whilst it does not explode, it deals large damage to anyone caught under it as it drops. Many spawn in the "It's raining pianos!" event. There is a supercharged variant that does more damage and only spawns under specific conditions. | Piano Drop (Level 1-3, supercharged) | |||
GOLDEN BIG BOMB | A very rare bomb that will teleport around the map, exploding and spawning collectibles until it is either disarmed or the round ends. | ||||
Discombobulator | This bomb creates a pulse which ragdolls everyone caught in it. It has a visual warning to indicate its range. | Trip | |||
Bass Blaster | A bomb that looks like a boombox. While it deals no damage, it will fling players and has a chance to ragdoll them, similarly to the Discombobulator. | Trip | |||
Tornado Bomb | Upon explosion, it will create a medium sized wind blast. Anybody caught in the blast will be sent flying in a zero gravity ragdoll like state. | Trip | Tornado Bomb | ||
Wind Zombomb | Works like the Zombomb, but on explosion, it flings players like the Tornado Bomb. | Trip | |||
Bubble Bomb | An object that spawns bubbles. Despite its name, it doesn't explode. It can still be disarmed, and still gets labelled as a bomb with Bomb Vision. | Trip (while in bubble) | |||
Stun Grenade | This grenade's explosion will stun players and reduce their walkspeed for a while. Wing flight speed is unaffected. | Stun | |||
Confusion Grenade | Works like the Stun Grenade, but it disables a player's skill for 10 seconds. | Confusion | |||
Gravity Mine | Creates multiple pulses which temporarily disables players' jumps. | Gravity | |||
Squid Bomb | It blinds all nearby players upon explosion. It can also move around on its own. | Blind | |||
Big Teapot | A stronger, more firey Teapot variant. | Fire | |||
Fire Coffin | Once this bomb explodes, it will spawn a Scorcher. These can spawn naturally, but many spawn during the "Zombies!!" event. | Fire | |||
Scorcher | Similar to the Bombie, but upon explosion, it sets surrounding terrain on fire. | Fire | |||
Fire Zombomb | A flaming version of the Zombomb that follows players. Upon explosion, it will burn nearby terrain. | Fire | |||
Freeze Mine | Freezes the nearby terrain, as well as players. Frozen terrain is slippery, but cannot be destroyed by explosions. | Frozen | Ice | Freeze Mine | |
Ice Chaser | Works the same as the Homing Rocket, but instead it freezes nearby terrain and players. | Frozen | Ice | ||
Ice Meteor | Acts like the Meteor, but it freezes terrain and players instead. | Frozen | Ice | Ice Meteor | |
Snowball | Upon hitting a player or terrain, it explodes, freezing anything nearby and dealing damage. Only spawns in the "A snow storm is coming!" event. | Frozen | Ice | ||
Dasher | Similar to the Bombie, but upon explosion, it trips and shocks nearby terrain. | Trip | Electricity | ||
Dasher Coffin | Once this bomb explodes, it will spawn a Dasher. These can spawn naturally, but many spawn during the "Zombies!!" event. | ||||
Shock Chaser | Works the same as the Homing Rocket, but it explodes and electrifies nearby terrains and parts. | Trip | Electricity | ||
Shock Meteor | Acts like the Meteor, but shocks terrain. | Electricity | |||
Shock Mine | Electrocutes nearby terrain, making it dangerous to touch. It can also electrocute loose parts. Electrocuted terrain deals 5 damage. | Electricity | Shock Mine | ||
Shock Zombomb | An electric version of the Zombomb that follows players. Upon explosion, it will electrocute nearby terrain. | Electricity | |||
Thunderbolt | Electrifies the terrain around its impact point and trips players. | Trip | Electricity | Thunderbolt | |
Zap Trap | Touch-based electric traps that only spawn in caves. | Trip | Electricity | ||
Zapper | Pulses every few seconds similarly to the Discombobulator, but also electrifies the terrain within its range. | Trip | Electricity | ||
Plague | Similar to the Bombie, but upon explosion, it trips and creates a cloud of poison. | Trip | Poison Gas | ||
Poison Coffin | Once this bomb explodes, it will spawn a Plague. These can spawn naturally, but many spawn during the "Zombies!!" event. | ||||
Poison Meteor | This Meteor trips and creates a cloud of gas upon its explosion. It only spawns in the "Meteors!" event. | Poison Gas | |||
Poison Mine | Trips and poisons the air surrounding it, dealing damage to anyone who is in the poison. | Trip | Poison Gas | Poison Mine | |
Poison Nuke | A Nuke that creates a large poison cloud that deals double the damage of regular poison. It has a different siren to the Nuke. | Green Poison Gas | |||
Poison Zombomb | A poisonous version of the Zombomb that follows players. Upon explosion, it will trip nearby players and release a poison cloud. | Trip | Poison Gas | ||
Toxic Trap | Touch-based poison traps that only spawn in caves. | Trip | Poison Gas | ||
Glitch Bomb | A rare bomb that is black and white. The explosion causes a random effect. It can also be spawned by a UFO. | Random | Random | Glitch Bomb | |
Glitch Nuke | A very rare Nuke variant that acts like a Glitch Bomb, causing a random effect per explosion. | Random | Random | ||
Driller | A rare variant of the Nuke which does not explode, and instead constantly moves downwards, destroying terrain under it and eventually reaching lava. The holes the Driller makes are dangerous as they lead straight down into lava. | ||||
Rocket | When a player uses the Rocket skill, this bomb is shot forward and explodes upon contact with any solid terrain or player. | ||||
Stealth Mine | When a player uses the Stealth Mine skill, this bomb spawns beneath their feet and the player holds a remote. The mine is transparent. When the skill is activated again, the mine explodes. | Stealth Mine | |||
Tornado Mine | When a player uses the Tornado Mine skill, this bomb spawns beneath their feet and the player holds a remote. The mine is transparent. When the skill is activated again, the mine explodes. The blast acts like one from the Tornado Bomb. | Trip | Tornado Mine | ||
Poison Strike | When a player uses the Toxic Strike skill, this bomb spawns in the air above them. It acts like the Airstrike, but releases a poison cloud upon exploding. | Poison Gas | Toxic Strike | ||
Mini-Nuke | When a player uses the Mini-Nuke skill, this bomb spawns in the air above them. It functions like the Nuke but with smaller explosions. | Mini-Nuke (Level 1-3) | |||
Not-So-Mini-Nuke | When a player uses the supercharged Mini-Nuke skill, this bomb spawns in the air above them. It functions like the Nuke. | Mini-Nuke (supercharged) | |||
Homing Missile | When a player uses the Homing Missile skill, this bomb spawns in the air and tries to travel towards where the player stood when using the skill. If it succeeds, it explodes. It explodes upon touch but does not explode when it hits terrain or a part. | Homing Missile | |||
Fake Coin | When a player uses the Fake Coin skill, this bomb gets thrown in front of the player. It acts like a Landmine and explodes upon contact. It looks like a coin to trick players into touching it. | Fake Coin (Level 1-3) | |||
Fake Gem | When a player uses the supercharged Fake Coin skill, this bomb gets thrown in front of the player. It acts like a Landmine and explodes upon contact. It looks like a gem to trick players into touching it. | Fake Coin (supercharged) | |||
Cursed Pizza | When a player uses the Cursed Pizza skill, this bomb gets thrown in front of the player. It acts like a Landmine and explodes upon contact. It looks like a Pizza to trick players into touching it. Upon explosion, it trips players and releases a poison cloud. Players with the Pizza Lover perk can eat it and regain 15 HP. On April Fools' Day, the Cursed Pizza becomes a cursed burger. | Trip | Poison Gas | Cursed Pizza | |
Instant Bomb | This bomb has a chance to be mined up by a player using the Pickaxe skill. Otherwise, it does not spawn naturally. | Pickaxe | |||
Cluster Bomb | This bomb spawns from Cluster Missiles and any player that dies with the Last Trick perk equipped. Otherwise, it does not spawn naturally. | ||||
Bombhead | These bombs are spawned and controlled by players who have died in the round. They fall from the sky with balloons and have long detonation times. They are slightly slower than players, but they jump higher. Dealing damage to a player rewards the Bombhead player with 20 Credits. | ||||
Golden Mega Bomb | This bomb does not exist; it is just a map prop. It was mistaken for a rare variant of the Huge Bomb. This resulted in the creation and addition of the GOLDEN BIG BOMB. |
High Intensity Bombs[]
High Intensity bombs refer to bombs that have different statistics depending on Intensity. Such bombs are classified as the same bomb, and have the same Bomb Vision label. Bomb variants such as the Mega Nuke do not count as High Intensity variants of the original bomb.
These bombs are confirmed to have High Intensity variants:
- Classic Bomb
- TNT Crate
- Spike Grenade
- Landmine
- Warp Mine
- Nitro Bomb
- Red Soccer Bomb
- Footbomb
- Airstrike
- Cluster Missile
- Homing Rocket
- Chaser Rocket
- Grimbell
- Pumpkin Bomb
- Zombomb
- Discombobulator
- Bass Blaster
- Stun Grenade
- Confusion Grenade
- Gravity Mine
- Freeze Mine
- Shock Mine
- ↑ Most bombs are able to trip players with their explosion.